Jan 31, 2011, 04:12 PM // 16:12
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#21
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Lion's Arch Merchant
Join Date: Jun 2010
Location: GMT-5
Guild: [Nite]
Profession: R/
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Quote:
Originally Posted by LifeInfusion
Trapping is best with quickening Zephyr and a full trapper team. That's how oldschool UW trap teams worked.
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I like Trapper's Speed but I know what you mean.
Quote:
Originally Posted by LifeInfusion
As far as attribute spread you don't need Wilderness survival if you run barrage.
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If you focus on Splinter/Barrage, I agree. My meaning was how nice it would be to solo with a bar like:
Trapper's Speed
Dust Trap
Snare
Tripwire
Splinter
Barrage
Troll Unguent
Whirling Defense
Lay traps, hit Troll unguent and whirling defense for defense and splinter to be ready, pull, when traps activate, hit barrage a couple times. If things looking good, splinter/barrage some more. If not, hit troll unguent, whirling defense, run until aggro lost, rinse & repeat.
But that's not workable because you'd have to spread attributes out too thin.
Last edited by Roen; Jan 31, 2011 at 06:08 PM // 18:08..
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Jan 31, 2011, 09:39 PM // 21:39
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#22
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Desert Nomad
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Quote:
Originally Posted by Klance
@Kunder Whirlwind attack, fast dagger chains (JS, FF, DB) or a scythe can all quickly unload a splinter weapon. Also a warrior has warrior's endurance + energy attacks.
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Both unload a Splinter Weapon equally well in terms of simply making 5 attacks before the recharge on the Rit is up, but the Ranger doesn't have to run to his target and can more easily target the enemy in the exact middle of the group (rather than hitting an enemy in front and not splashing the back, or trying to hit the middle and getting stuck on the front). In that regard I consider them a better target to cast Splinter Weapon on.
To everyone saying Rt/R is better than R/Rt... running either is weak in the first place. 1 Rt SoS with Splinter weapon @ 16 channeling, 1 R/W with Barrage and SY. Do it. I might have agreed with that a few years ago before Rits got a number of buffs, but SoS is a powerbuild that 75% (internet statistic) of players are running currently. No reason not to slot Splinter Weapon on them and free up your secondary to abuse the adrenaline gain of Barrage.
Quote:
Originally Posted by ruibullseye
hm i got it now =). thnx alot.
btw can u guys now tell me about Mesmer or Dervish ?
the same questions, how they scale in nM and hM and that stuff =). thnx
Really thnx alot for ur time wasted , appreciate
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Mesmers can be absolute rape. Panic or Psychic Instability are skills strong enough to make entire enemy groups hilariously useless (constant AoE interruption and long term AoE knockdown respectively), and when they do Wastrel's Worry and Wastrel's Demise pump out huge armor-ignoring damage on enemies that can't use skills. Pretty much everything a mesmer does is immune to HM enemy armor buff, some things actually become more useful like Panic interrupting more often.
Dervishes are meh. They basically fall into the same category as Warriors and Sins, also known as the 'hit shit till it dies' category, but they have to hit a few more times for things to die. They scale in HM about the same as all melee does: normal attacks suck, but with enough buffs you still plow through everything. Keep in mind that the dervish update is expected to come sometime between now and the heat death of the universe so this is subject to change.
Last edited by Kunder; Jan 31, 2011 at 09:56 PM // 21:56..
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Jan 31, 2011, 10:00 PM // 22:00
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#23
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Jungle Guide
Join Date: May 2010
Location: Italy, Turin
Guild: Lake
Profession: E/
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Quote:
Fast cast also reduces mesmer skill recharge in PvE and makes reses quicker for those "o crap" moments like 400-500 damage boss spirit rifts.
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This is why i said "nice primary attribute"
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Feb 01, 2011, 02:09 AM // 02:09
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#24
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Pre-Searing Cadet
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Quote:
Originally Posted by Kunder
Mesmers can be absolute rape. Panic or Psychic Instability are skills strong enough to make entire enemy groups hilariously useless (constant AoE interruption and long term AoE knockdown respectively), and when they do Wastrel's Worry and Wastrel's Demise pump out huge armor-ignoring damage on enemies that can't use skills. Pretty much everything a mesmer does is immune to HM enemy armor buff, some things actually become more useful like Panic interrupting more often.
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didnt get the last part. do mesmer are nearly useless in HM ?
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Feb 01, 2011, 02:17 AM // 02:17
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#25
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Desert Nomad
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Quote:
Originally Posted by ruibullseye
didnt get the last part. do mesmer are nearly useless in HM ?
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No, they are just as useful in HM if not more useful.
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Feb 01, 2011, 09:02 AM // 09:02
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#26
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Meh on mesmers; you can live without them if you kill the enemy fast and use prots well and aggro techniques. You can kill them faster without a mesmer dragging you down.
Ranger is definitely weaker than melee classes. Splinter Barrage is meh, too, when you spend half the time re-casting splinter on yourself and lack Expertise to spam both the Weapon Spell and Barrage anyway. Atleast just taking it on a hero is ten times more effective. Paragon are about as weak as Ranger as damage goes, but they add support to the team; a Ranger adds EoE.
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Feb 01, 2011, 12:05 PM // 12:05
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#27
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Frost Gate Guardian
Join Date: May 2007
Location: Somewhere I belong
Profession: Mo/
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Ho well .... so many braindead people talking bad stuff about mesmers and dervish that i dont know if i should answer first to Minion or to those peeps lol
I'll start with Ele vs Ranger question:
Rangers - They can use rupts and conditions quite efficiently but they lack on damage or defense for party.
Bows -As we well know general pug groups don´t use ranger rupts for pve (and they are indeed unecessary in my experience) neither heavy condition builds to do pve stuff. In other hand, pure dmg skills for ranger lay only in pure spike builds that can strike dow a single fow in matetr of seconds (even in HM) but cant do massive AoE dmg (not even considering barrage for its low dmg by itself). So playing bows are out of question if you want to lay AoE dmg...
Pets - lol do i have to elaborate on this...might not, sorry its too obvious =\
Traps - right... UW farm and stygian veil farm. what else? Ermmh...
Ranger spirits - Ok! we have lacerate and EoE ! :O Hooo!But... But... OMG! heavy condition builds dont work too well in pve... god dam it! not viable again =(
Hmm..so... solo farm with SF/whirling defense or SF/Whirling tanking for HM SC's are the last resort for this profession in pve, me thinks...
Only viable stuff with this profession in pve is giving them scythes or daggers. But is it fun? I dont find it fun if u ask my opinion...
Eles - teoreticly they are suposed to be the nuking sistem of gw. But actually they have lower dmg ten a mesmer :O
So... in NM you can use all builds you want for ele that they will work pretty well, specially in fire attribute.
In HM things are way different, considering the high armor rating and the high scattering on foes. As Marty sayed, you can use E.R. to heal/prot, but u can use E.R, also, to smite. yes! to SMITE! Strenght of honor, judges insight,smite hex, smite condition, balthazar´s aura, balthazar´s spirit, add in G.D.W. and 2 or 3 melles on your party (warriors, dervs sins or others R/A or R/D's) and you will see it done a fun build to play with lots of dmg!
I have both ele and mesmer pve characters. Mesmer > Ele in terms of dmg, every day on week, with almost every build (not considering pure shutdown build like powerblook or PD, obviously). Plus, with mesmer dmg the foes dont scatter.... Esurge and keystone signet builds own! armor ignoring ftw!
For last but not least important, for the people who say dervs are bad for pve purposes, give your dervish a build with:
{wounding strike}
mystic sweep
wild blow
aura of holy might (i think thats the name of that Kurz/Lux skill for derv)
IAU
drunken master
[chose derv skill]
[chose derv skill]
and use a smiter (monk or ele) on your team with judges+strenght of honor on your team. Dmg, in single hit, dealt by dervs can go up to 350 to 400dmg even in HM. Now imagine that when u have deep wound, and bleeding up to 3 foes per hit.... But yeah dervs are bad... NOT!
Btw arguments like "Ho! dervs by them selfs cant hit up to 350 to 400 dmg per hit!So they are crap in pve...." aint valid, just because no profession alone wins ALL areas in gw, plus buffers are a good midline option for a given team build.
And btw...if u find mobs with block stances, pls use ur brain and use wild blow, ok? Or, if u can, simply switch your taget. Tkx.
Btw, not saying that dervishes dont dever and update. I'm just saying that dervishes CAN play pve eficiently.
Last edited by Xeng Suey; Feb 01, 2011 at 12:15 PM // 12:15..
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Feb 01, 2011, 01:06 PM // 13:06
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#28
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Krytan Explorer
Join Date: Aug 2010
Location: UK
Guild: Gil Worz Is Srs [Bsns]
Profession: W/
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Quote:
Originally Posted by HigherMinion
Meh on mesmers; you can live without them if you kill the enemy fast and use prots well and aggro techniques. You can kill them faster without a mesmer dragging you down.
Ranger is definitely weaker than melee classes. Splinter Barrage is meh, too, when you spend half the time re-casting splinter on yourself and lack Expertise to spam both the Weapon Spell and Barrage anyway. Atleast just taking it on a hero is ten times more effective. Paragon are about as weak as Ranger as damage goes, but they add support to the team; a Ranger adds EoE.
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Your assuming every team has 4 competent physicals with ER's backing them up in which case your probably right.
...but other than our full guild teams how often do we see that?
OT: Rangers have an advantage over eles since they can at least be targetted by physical buffs where eles have BuH and EBSoH only.
Last edited by Outerworld; Feb 01, 2011 at 01:09 PM // 13:09..
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Feb 01, 2011, 08:08 PM // 20:08
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#29
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Pre-Searing Cadet
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Quote:
Originally Posted by Xeng Suey
I have both ele and mesmer pve characters. Mesmer > Ele in terms of dmg, every day on week, with almost every build (not considering pure shutdown build like powerblook or PD, obviously). Plus, with mesmer dmg the foes dont scatter.... Esurge and keystone signet builds own! armor ignoring ftw!
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Since u got a mesmer, give me some info about this if possible.
Is a mesmer able to farm smite crawlers in uw SOLO ?
is a mesmer able to do SOLO FARM? if yes, Which areas? (that give money)
is there any actually builds that kick ass in PVE? for HM Runs
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Feb 01, 2011, 08:39 PM // 20:39
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#30
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Krytan Explorer
Join Date: Aug 2010
Location: UK
Guild: Gil Worz Is Srs [Bsns]
Profession: W/
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Quote:
Originally Posted by ruibullseye
Since u got a mesmer, give me some info about this if possible.
Is a mesmer able to farm smite crawlers in uw SOLO ?
is a mesmer able to do SOLO FARM? if yes, Which areas? (that give money)
is there any actually builds that kick ass in PVE? for HM Runs
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Fevered Dreams and AP-EVAS are both ok for general HM PvE.
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Feb 02, 2011, 02:05 AM // 02:05
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#31
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Pre-Searing Cadet
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can u link plz ?
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Feb 02, 2011, 08:53 AM // 08:53
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#32
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Quote:
Originally Posted by ruibullseye
can u link plz ?
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Use the Search function of guru, or check PvX.
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Feb 03, 2011, 01:51 PM // 13:51
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#33
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Lion's Arch Merchant
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I don't farm so I can't answer that, but as somebody who played through all campaigns with all professions, I can say that both Elementalists and Rangers are good to go through all campaigns in NM and HM. In all honesty though, there's no profession that isn't good in this game. You can always create builds to make any profession good using their primary skills. However, I haven't tried some of the elite areas so there are probably some select areas where my comments don't really apply.
If you want to PUG, you may have a harder time with some professions. I haven't been playing the game with PUG lately so I don't know what the in crowd is these days. However, if you're planning on playing alone or with friends/guilds, it really doesn't matter which you choose other then which profession you'll have more fun with. I played alone on my R and E and didn't have a problem with anything I tried.
Also, I don't really see why some people talk badly about Barrage. My Barrage build does 50 AOE based DPS using just my R's primary skills. 50 AOE based DPS is good. Possibly with the exception of some select elite areas, if your AOE based DPS deal around 40 DPS and your single target DPS deal around 60 DPS, you're going to tear through enemies. In fact, going by timed HM missions, you'll finish these missions with master bonus with a lot of time left on the clock. As for single target DPS, my R's beastmaster build (bow based) does around 70 single target DPS. Also keep in mind that melee characters need to spend a good amount of time running toward enemies in battle. A R with a bow will spend nearly the entire fight attacking so this helps to alleviate their low bow DPS.
Heck, I'm gonna go out on a limb and say that you can tear through timed HM missions with even less DPS than I stated. I often play with H/H who often do dumb things other than spam DPS skills. Plus, the above numbers are based on Master of Damage, who take considerably more damage than HM enemies. Yet, me and my heroes still tear through things with ease and time to spare.
As for E's not getting damage buffs, while it's true that buffed physical DPS deal more damage than just plain E's, these physical buff builds require some synergy which you're not always going to get. Besides, even without these buffs, E's deal more than enough damage that you can tear through nearly anything in HM. Their support skills are also very helpful in HM. Knock downs and blind conditions are two of my favorites. Enemies aren't too dangerous when they're sitting on the job or can't hit you.
TLDR: You don't need to deal top of the line DPS to get through the game fast and easy. Both E's and R's deal good damage for nearly every area in the game.
Last edited by bj91x; Feb 04, 2011 at 01:42 AM // 01:42..
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Feb 12, 2011, 04:52 PM // 16:52
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#34
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Wilds Pathfinder
Join Date: Apr 2007
Location: IN my pocket plane. Obviously!
Guild: Little Tom's Pocket Plane [THom]
Profession: Me/Mo
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Quote:
Originally Posted by ruibullseye
Since u got a mesmer, give me some info about this if possible.
Is a mesmer able to farm smite crawlers in uw SOLO ?
is a mesmer able to do SOLO FARM? if yes, Which areas? (that give money)
is there any actually builds that kick ass in PVE? for HM Runs
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Something you should know, in the 4 profession you asked about, Mesmers are (I think) the best for normal PvE play.
But, they are probably the worst farmer.
And on the subject o builds, what I use generally :
Power spike
Cry of Frustration/Pain inverter (GWEN PvE skill)
Energy surge (Elite AoE dammage)
Chaos Storm (Elementalist-style AoE)
Arcane Echo (for Energy Surge, most of the time)
[Energy management]
[optional]
Rez or "By Ural's Hammer!" (GWEN PvE skill)
(OQBDAowjSaAylnANBVA2kLBpiA)
Last edited by Steps_Descending; Feb 17, 2011 at 05:44 PM // 17:44..
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